VectorVictor
Donor
This. My PS3 fat hasn't given me the YLOD (*knock on wood*), but considering how PSX and PS2 game purchases are some of the best things selling in the PSN store, the numbers Sony gave for their excuse to cut BC just don't add up unless you're a Sony Fanboi that accepts their manure, in spite of it not passing the smell test.The article seems flawed. Saying that no one or few bought PS2 games 2-3 years after production run of the first PS3's is ridiculous. What was the failure rate on the old Fat PS3 anyway, 50% after 2 years? Right around the time Modern Warfare was released I believe. Releasing the Slim without backwards compatibitly surely scewed this number. I played very few PS2 games on my original Fat system but it was a nice feature and at $60 a game to replace my now PS3 games that I still play on top of another $499 or $599, its starting to add up. Much like having to replace my Fat system after it overheated due to faulty production. $399 + $399 (replacement)
And frankly, this wasn't a cost-savings move--the MGS 4 bundle (the last one with BC), had software-based BC for 99% of the PSX/PS2 titles. That BC software was already developed and costs nothing for Sony to put out there. This was a pure cash grab from an incompetent company (as we've seen in their PS4 non-console, console announcement) that is barely treading water while the sharks circle up around them.
No amount of lead time by being first to market is going to cover these glaring flaws and oversights, especially when it comes to the PSN content.