True2tRA
Banned
I love coming to Huskerboard and reading the comments here. Some are very insightful, and some are worth a good laugh. (Many would say mine are neither.) One of the common comments that really gets me laughing hard is when people use the term Game Manager. You hear the term "Game Manager" a lot around the blogs, on ESPN, College Football and the NFL. Many people here use the term, but how many of you actually know the definition? How many of you have your own definition entirely?
From what I understand a game manager is a Quarterback who is not asked to make big plays. Not asked to do much, not asked to do extra, nothing fancy. He is expected to put long drives together, eat some game clock, complete short passes, not turn the ball over, score enough to keep it competitive but don't lose the game for the team. Long drives, chewing up game clock, and no turnovers seems to be the main theme for the "Game Manager". Trent Dilfer is a name that comes up often. He was key to the Baltimore Ravens run to the Super Bowl. He put together long drives, relied on defense, scored enough points, and didn't turn the ball over.
Do we have that at Nebraska? If you think so, tell me why you think so? What about Taylor fits that "Game Manager" term? So many people say he improved as a game manager and I guess I am confused on the meaning of the term or I'm not seeing it. Define Game Manager and how it applies to Taylor.
This isn't a bash Taylor thread, which I know will be the only comment most of you have to add to this discussion, (which is unfortunate). This is an opinion piece about your definition of the term. If you don't want to apply it to Taylor, or don't think it does apply, then don't even mention his name. I am just interested in the thousands of definitions the "Game Manager" seems to have.
From what I understand a game manager is a Quarterback who is not asked to make big plays. Not asked to do much, not asked to do extra, nothing fancy. He is expected to put long drives together, eat some game clock, complete short passes, not turn the ball over, score enough to keep it competitive but don't lose the game for the team. Long drives, chewing up game clock, and no turnovers seems to be the main theme for the "Game Manager". Trent Dilfer is a name that comes up often. He was key to the Baltimore Ravens run to the Super Bowl. He put together long drives, relied on defense, scored enough points, and didn't turn the ball over.
Do we have that at Nebraska? If you think so, tell me why you think so? What about Taylor fits that "Game Manager" term? So many people say he improved as a game manager and I guess I am confused on the meaning of the term or I'm not seeing it. Define Game Manager and how it applies to Taylor.
This isn't a bash Taylor thread, which I know will be the only comment most of you have to add to this discussion, (which is unfortunate). This is an opinion piece about your definition of the term. If you don't want to apply it to Taylor, or don't think it does apply, then don't even mention his name. I am just interested in the thousands of definitions the "Game Manager" seems to have.
Last edited by a moderator: