Frost has so many of the so called RPOs (run-pass option) plays that effectively should be renamed PPPROs (pass-pass-pass-run) that become runs as a last resort, that the true run vs pass stats aren’t fairly indicative of the number of honest run attempts per game. Very few of the QB carries are called runs. They should be considered passes in my view. Then take out a third of the delayed hand off (draw plays) as well. That probably gets you a dozen plays a game.
Maybe that’s a bit high but the problem really lies in the lack of real, basic run plays from basic run formations with a primary design of gaining yard in the run game.
Play action (QB fakes a handoff to a RB to help hold the defenders in a run stop mode a second or so) aren’t very useful if the defense is playing a basic pass defense first scheme. Few defenses have truly schemed us with a “stop the run first and make ‘em throw” that I have observed. . They already know we are going to throw, no matter what, generally. This makes it that much harder to throw successfully, especially in the opponents half of the field.
Thus may be over simplified but it’s the essentially the issue I have with Frost’s offense. Whip will fix this I believe. We may throw more than Frost statistically but the run game and pass game will both be more effective. Just my feeling. It’s not just the number of each run vs pass but the type of run and pass that will make the difference.