I think we got used to a 12-1600 yd back every year and that's a benchmark of great stats.
Our former running game was about deception and timing: traps, counters, options wherein 1 defender missed his key and we could break it. A lot of times, and I mean A LOT of times our fullback was stuffed or our QB ran out of bounds on an option where the defenders did their job and took away the QB and pitchman--for a Quarter or two.
Our running game now is much less deceptive and repetitive (waiting until they were pounded and then missed their assignment in the 3rd qtr after being sound in qtrs 1-2) then our previous running game.
It's why it's easy for coaches to abandon the running game because we don't wait for the defense to tire out or "out scheme" them. If we're not getting a great push or a great RB doesn't see all the holes, designed or not, we can just pass the ball for yardage, so they say.
It's a philosophy and an approach: patience, timing, scheme, and more patience. Sometimes it worked to perfection but we all remember getting STUFFED by faster more disciplined defenses plenty of times.
I'd like to see (since we'll never go back to a true trap/counter/option run based offense) a very creative and tricky run game as a base and a "dink and dunk" passing game; which is still ball control and "simple" on its reads but has the potential to really click and keep a defense completely off balance. Never relying fully on a single RB, QB, or WR, but definitely relying on a skilled and mature OL; along w coaches who stick to it as a lifestyle with the patience to allow execution without abandoning one facet of the offense.