strigori
New member
Not everyone is Blizzard. Blizzard does not make console games, and there really is no such things as a used computer game. A computer game comes with an account key, and most companies link those with a user account based on email. Hence no used market, the PC biz is more effected by outright piracy. And I think most of the lay offs at Blizzard come from a shrinking World of Warcraft user base.Strigori, what are you arguing? That people should be buying new instead of used? I'd like to avert your attention to post #189 in this thread, in conjunction with this post.
The idea that used game sales hurt developers is a huge misconception - it's simply not true. Buying used or new doesn't affect devs as much as people tend to believe. Blizzard made half a billion dollars in one quarter of 2011, and still laid off over 500 employees. Buying used always hurts the publisher more, but buying new ALWAYS helps the publisher more. When a retail store sells out, they order directly from the publisher, thus padding the publisher's profits and sales and creating royalties for the devs (sometimes - not all the time).
The real issue is publishing companies simply wanting more from the used market, and that's it. As I've already pointed out, publishing companies are doing more than fine off of new game sales alone. Their attempts to assault the used game market with online passes, for example, has more to do with profit padding than anything else. They don't need that money - they just want it.
Lots of smaller studios go under every year. The smaller guy gets crippled more than anyone else. There is also a difference from a Dev Studio and a Publisher. Its the dev studios that are more at risk of going under, its the creative part that suffers. It does not help them. What's better. Selling 1 copy that gets passed around 5 times or selling 5 games? I'm arguing that used games hurt the industry, and put studios (the brains and heart that actually make the games) out of business. It has also lead to the creation of online passes as publishers see their profits slide away into the retail outlets pockets. The thing is with how Gamestop works, they will have a situation where many, if not most, titles never need to be reordered after the initial shipment. Simply due to the high speed trade ins that do happen. I assure you a game that was new last Tuesday will be available used there by the following Tuesday at most locations. I know how retail operations work as to the onhand and the projected numbers for inventory.
EA is not the only one using Online Passes either. THQ (Saints Row the Third, Warhammer 40k Space Marine), Sony (Twisted Metal, Uncharted 3), Warner Bros. (Fear 3) are some I found with just a couple min looking in the PSN store.
And I would have to look, but I'm pretty sure Gamestop made more money than THQ did last year.