But it sucks to play online then because the ratings are different and you don't have the acceleration, agility or whatever, that you anticipated.This is why I download rosters.... Much better after you do.
I think the Demo's are set to Varsity or All American difficulty, you can't adjust the setting anywhere and they are typically pretty easy to play.Just got done playing the demo. Couple things
1. Offense will be easy as hell.
2. You can really get to the QB with a defensive lineman.
After playing this demo I now know I will be getting this game.
Nope. You got to adjust the CPUs offensive and defensive difficulty level.But it sucks to play online then because the ratings are different and you don't have the acceleration, agility or whatever, that you anticipated.This is why I download rosters.... Much better after you do.
I think the Demo's are set to Varsity or All American difficulty, you can't adjust the setting anywhere and they are typically pretty easy to play.Just got done playing the demo. Couple things
1. Offense will be easy as hell.
2. You can really get to the QB with a defensive lineman.
After playing this demo I now know I will be getting this game.
Had that happen to met today also. Looked liked I got tackled by some pro wrestler.You're right, I downloaded it and played 2 quick games on Heisman and AA.
Feels like the same game from the past 6 years with new issues. Screen animations still suck, threw a bubble and the guy caught it and stepped out of bounds for a loss. Same as he's done the last however many years, it just had a new animation... You stick to linemen and can't push them to make holes, there's some really weird horse collar lunging tackles that seem physically impossible, no huddle is still too glitchy, and the pregame animations (with Ohio State) had Braxton as the center and the RB as the QB.
But they do have a trap play now!
I'm gonna try it tonight, curios to see how much the option is improved. You could run the option last year somewhat, but the zone read was a complete coin-flip. If the DE stayed home, it was 9/10 a TFL on the RB. If the DE crashed, it was always a moderate to large gain for the QB.Played another game today and the option definitely works. Read, speed, triple all work pretty smooth once you get the hang of the timing. And I like the fact that they've brought back "Drills". Still not crazy about the game, but I may buy it this year since I skipped out last year and it's definitely an improvement over '12.
I'm gonna try it tonight, curios to see how much the option is improved. You could run the option last year somewhat, but the zone read was a complete coin-flip. If the DE stayed home, it was 9/10 a TFL on the RB. If the DE crashed, it was always a moderate to large gain for the QB.Played another game today and the option definitely works. Read, speed, triple all work pretty smooth once you get the hang of the timing. And I like the fact that they've brought back "Drills". Still not crazy about the game, but I may buy it this year since I skipped out last year and it's definitely an improvement over '12.
Have they removed the psychic defensive playcall? For instance, in '13, the defense always loaded up on the side opposite of the read. If you audibled to a different play, they went normal, if you audible back (even in the same formation) they load that side up again.
I've heard they are working on better defensive AI. I hope so.....crap pisses me off. They also stated that running-backs AREN'T suppose to be running straight into their lineman...that they'll juke or brush off naturally like they would in a real game.I'm gonna try it tonight, curios to see how much the option is improved. You could run the option last year somewhat, but the zone read was a complete coin-flip. If the DE stayed home, it was 9/10 a TFL on the RB. If the DE crashed, it was always a moderate to large gain for the QB.Played another game today and the option definitely works. Read, speed, triple all work pretty smooth once you get the hang of the timing. And I like the fact that they've brought back "Drills". Still not crazy about the game, but I may buy it this year since I skipped out last year and it's definitely an improvement over '12.
Have they removed the psychic defensive playcall? For instance, in '13, the defense always loaded up on the side opposite of the read. If you audibled to a different play, they went normal, if you audible back (even in the same formation) they load that side up again.
Thank Jesus. I really hope they get the physics much better in this one....b/c I do want to buy the game.They definitely run into linemen, and don't brush off. Sometimes they do, but more often then not I run into a lineman and it's like hitting a wall, there's no skirting him and no push. The physics engine isn't that noticeable in my opinion. Honestly the only time I notice it is when the ball carrier trips over a leg or body, and frankly it's annoying. I had a back have a phantom trip on a lineman's leg even though he was two feet away and it cost me a TD.
The zone read works really well in my opinion, you actually have to make the read otherwise you're odds of making the defender miss are slim to none. And you usually gain 5 yards a pop unless the D is blitzing or has some scheme on. I don't know if they had it last year but they have a triple option shovel pass now that seems like it could be really deadly. I was just playing with it in the drills and it's pretty fun.